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Golemer
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Post subject: New ideas for a guild map Posted: Sat Jul 18, 2009 4:03 pm |
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| Site Admin |
Joined: Wed Oct 03, 2007 3:50 am Posts: 56
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Everyone we are planning to get another guild map.. so post here your idea and such..
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gomecz
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Post subject: Re: New ideas for a guild map Posted: Sun Jul 19, 2009 6:31 am |
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| Red Dragon |
Joined: Tue Nov 27, 2007 8:50 pm Posts: 55 Location: Czech
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I think we must make a plan. For first time I prefer two parts: determination goals and realization them.
1, determination goals * 1a, find out all possibilities. * 1b, find out our resource (financial and free time). * 1c, find out what all of possibilities we want and what of all possibilities we can control. * 1d, find out men for managing particular parts. * 1e, make plan for realization them.
2, realizaation goals * how can we have any idea, when we havn't got any particular goals?!? :-)
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I havn't idea which possibilities are availability. Where I can find them, please? Who all and how want join to this projekt? I can take about 20min per day.
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Brifadie
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Post subject: Re: New ideas for a guild map Posted: Wed Aug 05, 2009 5:42 pm |
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| Wood Sprite |
Joined: Sun Jul 05, 2009 6:25 pm Posts: 5
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What's a Guild Map and use for?
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gomecz
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Post subject: Re: New ideas for a guild map Posted: Thu Aug 06, 2009 3:47 am |
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| Red Dragon |
Joined: Tue Nov 27, 2007 8:50 pm Posts: 55 Location: Czech
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Brifadie wrote: What's a Guild Map and use for? Guild Map is place (cave, catacomb or house) own's to guild (like as bot, this fun must be payed to Radu). And what does it use for? For fun, for meeting, for picnic... Golemer wanted pay more for the Library spot in our Guild Map (place where you can read book faster), but Radu said categorical NOT. Therefor we agreement it's useless spend money.
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Brifadie
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Post subject: Re: New ideas for a guild map Posted: Thu Aug 06, 2009 4:56 pm |
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| Wood Sprite |
Joined: Sun Jul 05, 2009 6:25 pm Posts: 5
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Ok ! And where is our Map ? Can I visit it ?
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gomecz
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Post subject: Re: New ideas for a guild map Posted: Fri Aug 07, 2009 2:09 am |
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| Red Dragon |
Joined: Tue Nov 27, 2007 8:50 pm Posts: 55 Location: Czech
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We havn't got own map yet, and in soon future we won't have it.
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Brifadie
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Post subject: Re: New ideas for a guild map Posted: Sat Aug 08, 2009 4:25 pm |
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| Wood Sprite |
Joined: Sun Jul 05, 2009 6:25 pm Posts: 5
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And What we have to do to have one ?
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gomecz
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Post subject: Re: New ideas for a guild map Posted: Mon Aug 10, 2009 2:26 am |
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| Red Dragon |
Joined: Tue Nov 27, 2007 8:50 pm Posts: 55 Location: Czech
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We've to pay quite much money to Radu. But except next fight bot (next release money) we don't take any benefit.
Therefor we think it's unusefull and rather we shall take money to next trade bot.
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Barny
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Post subject: Re: New ideas for a guild map Posted: Thu Sep 03, 2009 4:13 pm |
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| Brown Rabbit |
Joined: Thu Sep 03, 2009 4:12 pm Posts: 1
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could it be no cooldown map?
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Tukin
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Post subject: Re: New ideas for a guild map Posted: Thu Nov 12, 2009 5:21 am |
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| Fluffy Rabbit |
Joined: Fri Nov 09, 2007 12:29 pm Posts: 26 Location: Bristol, UK
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The rules about guild maps are really horrible.
1) No harvestables. 2) No fast reading. 3) No no-cooldown places. 4) No short-cuts to other places.
Basically, you're not allowed anything good. They are only for fun, decoration, and guild pride. But you could also say that's true of the whole of E.L. It's just for fun.
Guild maps cost $200US, and you have to draw them yourself using the map editor.
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